Creating an augmented reality site using Papervision 3d and FLARtoolkit. Part 2: Listening for Events and Animating the Scene

Welcome back for part 2. In the first tutorial I went over how to set up your project, create a PV3D object to attach, and call the functions that will attach this object to your marker (if you haven’t read part 1 yet, check it out below). In part 2, I will go over how…

Creating an Augmented Reality App using Papervision3D and FLARtoolkit. Part 1: Setting Up

This project began when we found out that our client was going to be printing some paper fans to give away at Jersey Boys shows throughout the country. They were looking for something interesting to put on the fans, a link to a new site that fans would visit. We came up with the idea…

New Papervision3D Materials Tutorial

Today, after installing the latest paperVision classes and getting them all set up in flash, I managed to get real-time texture swapping working on the different primitives. I couldn’t find any well written documentation on just adding simple functionality like this, so here it is, adding button presses, and simple material re-loading. To view the…

Simple Papervision3D Tutorial

The following example is the source and some comments for our first papervision3D project. It demonstrates how to create a simple cube, instantiate the papervision3D objects and classes, and how to use the mouse to control camera movement. Hope this helps!

paperVision3d

Recently we got a chance to get our hands on a build of papervision3D. Papervision3D is a 3D API for creating complex, visually appealing 3D spaces. It currently works with AS2 and 3. Our first demo project was a simple texture-mapped cube; acquainting ourselves with this new technology and basically just playing around a bit…